
Effective Date
March 8 (after maintenance) (PST)
Adjustment of Existing Units
Adjustment Details
Pale Rider
Since the Season 2 update, the number of units wielding shields has increased, leading to a lower win rate for Pale Rider and more situations in which it cannot take down its opponents.
We have increased the number of rounds in Pale Rider’s magazine and enhanced the minimum damage of its hand grenade to give it the power it needs to defeat these tough opponents.
We have also increased the rate at which its Repair Pod can heal damage, allowing it to better sustain itself in longer firefights.
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Bullpup Machine Gun ↑Magazine Capacity: 24 → 30 |
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Repair Pod ↑Amount Repaired per Second: 120 → 200 |
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Hand Grenade ↑Minimum Blast Damage: 150 → 200 |
Zaku II [Ranged]
Similar to Pale Rider, Zaku II [Ranged] has suffered from the increase of shield-wielding units. With Unicorn Gundam's passive skill buff (listed below), we feel Zaku II [Ranged]'s issues will be further exacerbated.
In order to combat these issues, its magazine size will be increased and the cooldown time for the Smoke Discharger will be lowered.
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Zaku Machine Gun ↑Magazine Capacity: 28 → 30 |
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Smoke Discharger ↑Cooldown: 15 seconds → 13 seconds |
Gundam Barbatos
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Long Sword ↓Stun Time on a Direct Hit: 1.5 seconds → 1.2 seconds
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Methuss
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Repair Cable ↓Amount Repaired per Second: 100 → 80
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Twin Shot ↑Bullet Size: 1 → 5 |
Asshimar
Asshimar's performance and win rate have increased greatly since the last update. In order to keep Asshimar closer to expectations, we will decrease its magazine size while maintaining its Napalm Grenade numbers.
We also feel that Asshimar's survivability was high due to its mobility, so its HP will be decreased slightly. Lastly, the amount of points required to activate its G-Maneuver has also been increased.
Unit ↓HP: 1,000 → 900 |
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Large Beam Rifle ↓Magazine Capacity: 33 → 27 |
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Punch ↓Number of Points Required: 6,900 → 7,800 |
DOM Trooper
DOM Trooper has been a tournament mainstay with its high usage rate, win rate, and K/D rate since Season 1.
We will adjust some of its numbers while maintaining its HP in order to balance it out.
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Giga-Launcher DR1 Multiplex (Projectile) ↓Minimum Blast Damage: 150 → 120 |
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Giga-Launcher DR1 Multiplex (Beam) ↓Damage: 50 → 44 |
GM
Our intention in the last adjustment was to make GM strong against melee units, but it has become strong against all unit types.
We will return GM's HP to the previous amount while modifying its Shield Bash numbers and giving it a 50% damage reduction while the skill is active.
This should maintain its prowess against melee units while not causing it to become overpowered against other unit types.
Unit ↓HP: 900 → 800 |
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Shield Bash ↑While Shield Bash is active, GM takes 50% less damge. |
Marasai [UC]
Marasai [UC] has a low win rate and usage rate. In order to strengthen its combat ability, its main weapon's damage output has been increased.
Since this will cause its Sea Serpent (Ensnare) combo to do too much damage, the damage of the Fedayeen Rifle (Beam Blade) will be reduced.
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Fedayeen Rifle ↑Damage: 227 → 240 |
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Fedayeen Rifle (Beam Blade) ↓Damage: 300 → 260 |
Unicorn Gundam
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Psycho-frame Resonance ↑Added an effect that grants armor (up to 100) when HP is at its maximum.
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Nu Gundam
Though Nu Gundam's usage has been mid-tier, its win rate has been low. In order to increase its performance, we will buff its Fin Funnels.
And in order to help it get more Fin Funnel stacks, Nu Gundam's HP will also be increased.
Unit ↑HP: 1,200 → 1,300 |
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Fin Funnels ↑Damage: 50 → 60 |
Hyperion Gundam
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Beam Submachine Gun ↓Magazine Capacity: 40 → 32
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Matchmaking/Rating Adjustments
- We will take into account how much impact a player has on a match when adjusting their ratings. We will continue to monitor the effects of this function and make periodic adjustments as necessary.
- There has been a recurring issue in which players leave matches, causing their teams to lose or for the match to result in a low contest, disrupting gameplay for others. In order to discourage this, we have increased the rate reduction penalty for players that leave mid-match and cause their teams to lose. We have also reduced the rate reduction for the remaining players on the leaver's team. However, players who were in the same party as the leaver will have their rates reduced as usual.