"Season 3 DEFENCER" Release Notes[Updated 3/3 11:30PM (PST)]

  • PlayStation®
  • XBOX
  • PC

[Updated 3/3 11:30PM (PST)]

We will extend the currently ongoing period for Season 3.
As a result, we will also extend the duration of some of the content from Season 3 DEFENCER.

View further details here.  


[Updated 2/2 2:00AM (PST)]
Details regarding campaigns and issues have been updated. For more information, please see the following:
・Welcoming new players with a New Unit Unlock Campaign!
・Bug Fixes


[Updated 1/31]
There was an error in the image for the Unit Pack "DEFENCER" which has now been corrected.

Season 3 Duration (PST)

From the end of mainenance on February 1 until the start of maintenance on April 5  12.
* This period may be subject to change

New Unit

Hyperion Gundam

"Season 3 DEFENCER" features the new Hyperion Gundam!
A unit that excels at maintaining the front line and controlling area with its shield and barrier, all while waiting to break through enemies with its Armure Lumiere Lancer.

For more details, please refer to the "Unit" page on the official website.

Balance Adjustments

Balance patches will be made to various units and the matchmaking mechanism.
For details, please refer to this announcement:  

"Season 3 DEFENCER" Balance Adjustment

https://gundamevolution.com/en/news/138

Battle Director Ryota Hogaki will introduce the adjustment details during the "GUNDAM EVOLUTION Mission Briefing LIVE vol. 2" scheduled for January 29th.

Series of Major Updates - HYPER UPDATE

A series of major updates called the "HYPER UPDATE" will be coming for GUNDAM EVOLUTION at the start of Season 3!

The HYPER UPDATE will be implemented over a period of three months, with various events and campaigns being held during this time.
A new unit will be added in the second half of Season 3 in March, giving players three months in a row of new units. 

The following campaigns will also be implemented at the start of Season 3, as well as other various other events and campaigns in the future.

Welcoming new players with a New Unit Unlock Campaign! [Updated 2/2 2:00AM (PST)]

Period (PST)

From the end of maintenance on February 1 until the start of maintenance on March 9

Overview

During the campaign period, when a new player reaches a certain player Level, they will receive Capital, which they can use to unlock new units.

Campaign Eligibility

The player has to login for the first time during the campaign and reach Level 6 on that account.

How to Collect your Prize

  • During the campaign period, the player will be able to receive the Capital Points by clicking on "Player" → "Present Box" in the game.
  • The Capital distribution date will differ depending on the date and time at which the player reaches Level 6. Please refer to the following:
    ・Reached between Sunday 7:00 pm ~ Tuesday 6:59 pm: Distributed at around 10:00 pm on Tuesday.
    ・Reached between Tuesday 7:00 pm ~ Thursday 6:59 pm: Distributed at around 10:00 pm on Thursday.
    ・Reached between Thursday 7:00 pm ~ Sunday 6:59 pm: Distributed at around 10:00 pm on Sunday.

Notes of Attention

  • Rewards will be stored in the present box for 30 days, after which they will automatically disappear. Be sure to collec them in time!

Material Point Present Campaign!

Period

From the end of maintenance on February 1 until the start of maintenance on March 1

Overview

During this period, players can earn 150 MP (Material Points) every week by logging in to the game.
A maximum of 600 MP can be earned by logging in all four weeks.  

How to Collect your Prize

You can receive your prize from the present box by logging into the game during the campaign period.

Notes of Attention

  • Weekly bonuses refresh every Wednesday at 5:00 pm.
  • Please note that it is not possible to retroactively obtain rewards for the weeks in which you were not able to earn them.
  • Rewards will be stored in the present box for 30 days, after which they will automatically disappear. Be sure to collec them in time!

Hyperion Gundam Commemorative Login Campaign

Period

From the end of maintenance on February 1 until the start of maintenance on February 8 (4:59 PM PST)

Overview

During the campaign period, players can earn one Supply Pod Ticket per day by logging in to the game.
Logging in every day will allow you to earn up to 7 Supply Pod Tickets.  

How to Collect your Prize

You can receive your prize from the present box by logging into the game during the campaign period.

Notes of Attention

  • The login bonus refreshes at 5:00 pm every day.
  • Please note that it is not possible to retroactively obtain rewards for the weeks in which you were not able to earn them.
  • Rewards will be stored in the present box for 30 days, after which they will automatically disappear. Be sure to collec them in time!

"Season 3 PASS DEFENCER"

What is a Season Pass?

In GUNDAM EVOLUTION, every player has a Season Pass that corresponds to the season.
When a player accumulates a certain amount of Season Pass EXP, which is earned by playing various matches, completing challenges, etc., the Season Pass will level-up, and the player can receive various rewards depending on their Season Pass Level.  

In addition, the Season Pass can be upgraded to a Premium Pass by using EVO coins, which allows for players to obtain more rewards.

Premium Pass rewards for the "Season 3 PASS DEFENCER" include the Hyperion Gundam Legendary Unit Skin "Lightbringer," up to 990 EVO Coins, and other customization items.
For more details about the rewards and the Season Pass description, please check the "Season Pass" page on the official website.  

"Season 3 PASS DEFENCER" Period

Duration of Season 3

Item Set

Unit Pack "DEFENCER"

Updated 1/31
There was an error in the image for the Unit Pack "DEFENCER" which has now been corrected.  

Unit Pack "DEFENCER" unlocks the new Hyperion Gundam unit, unit skins, weapon skins, and portrait customization items.

Sales Price

1,980EC

Sales Period

From the end of maintenance on February 1 until the start of maintenance on April 5 12
* This period may be subject to change  

Contents

■ Unit Unlock
・Hyperion Gundam

■ Customization Items
▼Unit Skins
・Aile Rouge(Hyperion Gundam)

▼Weapon Skins
・Aile Rouge(Hyperion Gundam)

▼Portrait
・Minimalist Hyperion Gundam Weapon

Notes of Attention

  • Unit Pack "DEFENCER" includes a unit unlock. Please note that even if you purchase a unit that has already been unlocked, you will not receive any compensation items or points.
  • Please click here for item set descriptions and warnings.

Supply Pod

What is a Supply Pod?

Pilots can play the game to earn Supply Pods, which contain a randomized set of customization items.
To purchase a Supply Pod, you will need the currency specified for each Supply Pod, which could be EVO Coins, Capital, or Supply Pod Tickets.  

EC Pod Limited

At the start of Season 3, "EC Pod DEFENCER" will be available as an EC Pod Limited.
From "EC Pod DEFENCER," you can obtain exclusive customization items for units such as Hyperion Gundam and GM!  

Sales Period

From the end of maintenance on February 1 until the start of maintenance on March 8
* This period may be subject to change  

Some of the Exclusive Items

▼Unit Skins
・Retribution(Hyperion Gundam)
・Meteor Fortress(GM)
・Doom Order Ranger(Pale Rider)
・Doom Order Rogue(Gundam Exia)

▼Weapon Skins
・Retribution(Hyperion Gundam)
・Meteor Fortress(GM)
・Doom Order Ranger(Pale Rider)
・Doom Order Rogue(Gundam Exia)

▼MVP
・Hmph, it's no use!(Hyperion Gundam)

▼Emotes
・Special 1(GM)

▼Portrait
・ZGMF-XX09T Dom Trooper

▼Player Icons
・Hyperion Gundam (Pixel)

▼Stamps
・Pixel (Hyperion Gundam)

▼Ornaments
・Hyperion Gundam Charm

* Exclusive items may reappear in the future.

EC Pod

Several items have been picked up for the EC Pod, including the Hyperion Gundam unit skin and weapon skin "Gold Avalon"!

Sales Period

From the end of maintenance on February 1 until the start of maintenance on March 8
* This period may be subject to change  

Some of the Pickup Items

▼Unit Skins
・Gold Avalon(Hyperion Gundam)
・City Camo(Hyperion Gundam)

▼Weapon Skins
・Gold Avalon(Hyperion Gundam)
・City Camo(Hyperion Gundam)

▼MVP
・Jet Stream Attack!(Dom Trooper)

▼Emotes
・Special 2(Hyperion Gundam)
 * Due to a bug at the time of release, it was called "Special 2," but this is being fixed right now.

▼Portrait
・Messenger of Flame
・GM

▼Player Icons
・Hyperion Gundam

▼Stamps
・Someone, make it stop!

Other Supply Pods

  • CAP Pods and Ticket Pods have also been updated. Please refer to the "Items Appearance Rate" of each Supply Pod in the game for details.

Notes of Attention

  • Please click here for the description of EC Pods and Pickups.
  • Some supply pods may have pickups. Pickup items will have a higher appearance rate than items of the same rarity and same category.
    For details on these probabilities, please check the "Items Appearance Rate" on the in-game Supply Pod page.  
  • The following items will no longer appear in EC Pod Limited after the February 1 update.
    ▼Emotes
    ・Fin Funnel!(Nu Gundam)

    ▼Ornaments
    ・Nu Gundam Charm

    ▼Player Icons
    ・Nu Gundam (Pixel)

Exclusive Items for Material Points

In "Season 3 DEFENCER," the Hyperion Gundam unit skin "Hyperion Gundam (Unit 2)" and the "Zaku II [Melee]" unit skin "Garma Zabi's Zaku II" will be available.

Unit Skins
「Hyperion Gundam (Unit 2)」
Hyperion Gundam

Unit Skins
「Garma Zabi's Zaku II」
Zaku II [Melee]

Sales Period

During Season 3
*This period may be subject to change
*Items that have already been redeemed may reappear in the future.  

Other Updates

Aim Assist (*console version only)

  • The following functions have been added to the "Sights: Controller Basic Settings.
    " The simple setting had a fixed acceleration value for the sight movement, so the following functionality has been added to allow adjustments to a preferred sensitivity.
    ・[Normal Mode] Sight Movement Acceleration
    ・[Aim Mode] Sight Movement Acceleration
  • The following adjustments have been made to the vertical acceleration of the sight movement.
    When in [Normal Mode], there was more aim-shifting than expected due to the high vertical sight acceleration, so this is being adjusted.
    ・Sights: Controller Advanced Settings
     The default value for "[Normal Mode] Vertical Sight Movement Acceleration" has been lowered from 210 to 120.
    ・The verical acceleration ratio for "[Normal Mode] Sight Movement Acceleration" in "Siights: Controller Basic Settings" has also been adjusted to match the default values detailed in the above settings.

Bug Fixes [Updated 2/2 2:00AM (PST)]

・For controller players, fixed a bug in which the cursor would sometimes be hidden when returning to the home screen.
・Fixed a bug in which the vertical range did not change even if the effective range values were changed in the Aim Assist Settings.
・For the PlayStation 5 / PlayStation 4 version, the "Ease-in" function of the Aim Assist was not behaving as expected. This has been corrected so that the View Friction intensity is stronger in the center of enemy units.
・Fixed a bug in the console versions where the UI, etc., would sometimes not be displayed when returning to the home screen.
・Fixed a bug in the console versions where the effects of some emotes were not displayed correctly.
・For controller players, fixed an issue where the cursor would disappear when trying to check the information of a player whose player information is set to "Private."
・Fixed a bug that caused players to receive a penalty even when returning to a match after being disconnected and successfully ending the match.
・Fixed a bug that caused spectators to skip the individual results screen when a custom match ended.
・Fixed a bug in which players could be placed in a coach slot by joining a room even if "Allow coach slots to be added" was turned off in a Custom Match.
・Fixed a bug in which the room settings remained displayed when a game was started with the room settings opened in a custom match.
・Fixed a bug in the custom match room where the coach slot was not selectable when moving a player.
・Fixed a bug in the custom matches in which the "Move Player Focus (Z, X keys)" did not function when was is a disabled unit in the match.
・Fixed a bug in custom matches where sound effects would continue to play after a timeout occurred.
・Fixed a bug in which the background of some player icons were not displayed correctly when opening the information screen by pressing the TAB key while watching a custom match.
・Fixed a bug in custom matches in which the opponent's selected units were sometimes displayed during unit selection after the second round.
・Fixed a bug where units on the conveyor belt in the Colony Trading Post map sometimes did not move.
・Fixed a bug in the console versions where the shield gauge of a unit holding a shield may not be displayed.
・Fixed a bug where the charge UI of Gundam Barbatos' Mace (Smash) remained after activation in the Practice Mode.
・Fixed a bug where Gundam Exia's Quick Step was not working as intended.
・Fixed a bug where the charge UI of Gundam EXIA's GN Sword (Rush & Slash) would remain after activation.
・Fixed bug where the damage of Marasai [UC]'s Sea Snake (Ensnare) was affected by the body part damage multiplier.
・Fixed a bug that caused Mahiroo's Toroidal Shield with Internal Mega Particle Cannon to go on cool down without firing if "Fire" and "Cancel" were pressed at the same time while the weapon was ready to fire.
・Fixed a bug where Mahiro's REN-DO Grenade would not detonate when hitting the Gundam's Gundam Shield.
・Fixed a bug where when Mahiroo's REN-DO Grenade hit the Nu Gundam's Fin Funnel Barrier, the Nu Gundam would sometimes suffer explosion damage.
・Fixed a bug where Zaku II [Melee]'s Large Heat Hawk (Slash) and Large Heat Hawk (Shockwave) would not penetrate to the rear when hitting a shielded unit.
・Fixed a bug where when Zaku II [Melee] was stunned by Marasai [UC]'s Sea Snake (Shock), only the gauge would be consumed if the Large Heat Hawk (Rotating Slash) was activated the moment the stun period ended.
・Fixed a bug where after the Zaku II [Melee]'s "Survive" was used, TPS viewpoint would sometimes not be displayed when the "Large Heat Hawk (Rotating Slash)" was activated immediately .
・Fixed a bug where the "Shield Funnel" of the Unicorn Gundam would disappear when hit by certain attacks.
・Fixed a bug where the normal movement speed of the Nu Gundam was lower than other units.
・When Nu Gundam was destroyed immediately after using Fin Funnel, it could cause successive Fin Funnels to be displayed incorrectly. This has been fixed.
・Fixed a bug where if the Nu Gundam was stunned immediately after activating Fin Funnel Barrier, the Fin Funnel would be displayed incorrectly.
・Fixed a bug where the Nu Gundam's Fin Funnel Barrier would sometimes appear as if it could still be used even when it had already been activated.
・Fixed a bug where the motion is not played back from the user's perspective when Nu Gundam's New Hyper Bazooka is used immediately after the Beam Rifle.
・Fixed other minor typos, omissions, and translations.

Please check the "Response Status List" for details on the currently confirmed problems.
If you still find any of the above problems after the fixes, please report them to us via the "Contact Us" page.  

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