Developer Blog Vol. 5

  • PlayStation®
  • XBOX

Hi everyone! This is Ryota, the Battle Director of GUNDAM EVOLUTION.

Following the PC Network Test that was held in early April, our Closed Console Network Test will finally begin this weekend! As Kazuya shared in our previous blog post, the feedback and data we receive from this test will be invaluable to improving the game, so we look forward to your participation. Even if you weren't lucky enough to be selected in the initial applications, we are still accepting applications for more players. Additional player selection will depend on the status of the test, so please continue to follow our social channels and blog to stay up to date on the latest info!

Since the Network Test is just about to start, this Developer Blog post will introduce some settings that will be useful while playing the game. There's a lot to cover, so it will be divided into two parts posted today and tomorrow. This first half will be about the aim assist functionality that is exclusive to the console version.
We’ll be getting into some of the finer details of this functionality, but this guide is meant to help you better understand how to use aim assist, so please bear with me!  

Aim Assist

To put it simply, aim assist is a function to help you easily position your reticle over enemy units. It's commonly used in many FPS games, but it will only be available for the console version of GUNDAM EVOLUTION. GUNDAM EVOLUTION lets you fine-tune the aim assist settings to best suit your playstyle. There are lots of settings and terms specific to this function, so this post will walk you through everything you need to know.

Basic Settings & Advanced Settings

First, you can choose between Basic and Advanced Settings when using aim assist. Here's how they differ.

Basic Settings

Selecting Basic Settings will hide the more detailed options listed in the following section, allowing you to use aim assist with its default settings.
We have tuned these presets to be easy to use even for those just starting the game, so if you aren't sure what works for you, try this option first.

Advanced Settings

These settings are for those who want to fine tune the aim assist to match their own preferences.
You can tweak and adjust each of the following settings as you like, so try it out if the default basic settings aren't working for you.

Advanced Settings Options

View Friction

This option slows down your sight’s movement when the reticle is over a target.
This helps your reticle stay on target when adjusting your camera, and you can adjust both the strength of the friction and its range of effectiveness.
The higher the number, the easier it is for the reticle to stay on target, but it can also make it harder to move the camera the way you want when there are multiple units in sight.


Ease-In

This option configures your sight’s deceleration when view friction is active.
You can use this to adjust how much view friction takes effect for centered and periphery targets.
As the number increases, the view friction gets stronger for more centered targets and makes it easier to lock your reticle on to them, but it will get weaker for targets on the periphery and make it harder to lock on to them. Conversely, if you set it to not differentiate between centered and periphery targets, it will be hard to lock on to centered targets, but once you do, your reticle will easily stay on target.


Feet Rotation

This option keeps the reticle on target when you are moving sideways.
When you are moving sideways with your reticle on a target, this option will help you stay locked on by keeping your camera trained on your target. You can adjust both the strength and the range of this function.
The higher the number, the easier it is for your reticle to stay on target, but it may also pull your reticle towards units you aren’t aiming at.


Tracking Assist

This option causes your reticle to automatically track the position and movement of enemy units.
Using a controller can be difficult, so this will help you perform the operations you want by systematically correcting the tracking of target movements and adjusting for sudden changes in direction. You can adjust both the strength and the range of this function.
The higher the number, the easier it is for your reticle to stay on target, but it might also cause your camera to focus on enemy units that you are not aiming at.


There are plenty of other settings specific to controllers, like dead zones and response curves for sighting and movement acceleration. So if anything feels off while you're playing, try practice mode to test out which settings are right for you. And as always, feel free to send us feedback about what we can do to make these options easier to use.

That's all for today's Developer Blog explaining the aim assist function. In part two tomorrow, we'll be talking about other features and settings useful for the Closed Console Network Test.


We hope you'll check it out!
Ryota Hogaki, GUNDAM EVOLUTION Battle Director

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