
Effective Date
August 23, 2023 (after maintenance)
Unit Adjustments
Overall
- In the current match environment and duration, it is difficult to fill the G-Maneuver Meter, so we are increasing the amount gained over time.
・G-Maneuver Meter gained per second: 15 → 19
Gundam Exia
Adjusting the hitbox because damage received is low compared to other units.
In exchange for this minor hitbox adjustment, we are adjusting the cooldown for all skills, to increase how often they can be used to breakaway or attack the enemy.
GN Sword (Rush & Slash)'s charge can be maintained for a long time, making it difficult for those on the receiving end to use the charging audio to time their evasion, so we are shortening the charging time.
Zaku II [Ranged]
Adjusting the hitbox because damage received is low compared to other units.
In exchange for this minor hitbox adjustment, we are adjusting the cooldown for Smoke Discharger to allow for breaking away when using it.
Gundam
The Gundam's high win rate has settled down due to the previously implemented adjustment to lower the damage of its Main Weapon.
However, Gundam's "Super Napalm", even though it is a G maneuver, can be easily destroyed, so it will be improved.
Unicorn Gundam
Psycho-Frame Resonance and Psycho-Field (Armor) will be adjusted so the field of effect may cover more allies.
Besides expanding their field of effect, we're also adjusting how much they repair and armor respectively.
PALE RIDER
Damage for "Bullpup Machine Gun" has been reduced, and the accuracy when used as a Sub Action has been increased.
To compensate for the damage reduction, the magazine capacity will be increased, and the amount of points required to activate G Maneuver will be lowered to make it easier to use "HADES".
Gundam Dynames
Its usage and win rate are both low, so we've made some adjustments centered around GN Beam Pistol.
Currently, GN Beam Pistol's usage rate is low, so we're adjusting both the bullet size and damage so it's easier to use.
Susanowo
Both its win and usage rate were still high after the previous adjustments.
We're tuning down the damage of Beam Chakram, an easy attack starter with high restraining ability at mid-range.
Matchmaking/Rating Adjustments
- Adjustments to the logic of combat evaluation that affects rate increase and decrease.
・Units that tend to be responsible for repairing damage will be evaluated more accurately.
・Improve the accuracy of evaluation of some other units.