
[Updated 9/28 ]
Other details regarding the update have been added. Please see below for a full list of changes.
・Other Updates
New Unit
Zeta Gundam |
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Introducing the "Zeta Gundam" from "Season 6 Light of Ζ"!
This technical unit is equipped with transformation capabilities, a shield, and a bio-sensor.
For more information, please visit the "Units" page on the official website.
New Map
Ironworks (Domination) |
Large Conveyance Facilities (Point Capture) |
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"Season 6 Light of Ζ" will feature the new maps "Ironworks (Domination)" and "Large Conveyance Facilities (Point Capture)"!
Balance Adjustments

We will be making adjustments to various units as well as to the matchmaking system.
Please refer to the announcement posted below for further details:
"Season 6 Light of Ζ" Balance Adjustment
https://gundamevolution.com/en/news/198
Event Information
Event Challenge

Holding period [Updated 9/25 10:00PM PDT]
- Event Challenge 1: August 23rd (after maintenance) - September 6th 5:59 PM
- Event Challenge 2: September 6th 6:00 PM - September 20th 5:59 PM
- Event Challenge3: September 27th 6:00 PM (after maintenance)- October 11th 5:59 PM
- Event Challenge 4: October 11th 6:00 PM - October 25th (start of maintenance)
Overview
- By completing the challenges, which are only available during the period, you can win a total of 8,000 CP, 12 Supply Pod tickets, and unit and weapon skins for 4 units.
Rewards

Event Challenge 1
Challenge Requirements |
Rewards |
---|---|
Win 3 matches (casual and/or ranked) |
3 Supply Pod Ticket |
Deal a total of 100,000 damage to units |
2,000 CP |
Get a total of 30 kills |
Weapon Skin "Sacred White" Gundam Heavyarms Custom [EW] |
Play 15 matches |
Unit Skin "Sacred White" Gundam Heavyarms Custom [EW] |
Event Challenge 2
Challenge Requirements |
Rewards |
---|---|
Win 3 matches (casual and/or ranked) |
3 Supply Pod Ticket |
Get a total of 30 kills |
2,000 CP |
Use G-Maneuver a total of 20 times |
Weapon Skin "Plain Regenerator" Unicorn Gundam |
Play 15 matches |
Unit Skin "Plain Regenerator" Unicorn Gundam |

Event Challenge 3
Challenge Requirements |
Rewards |
---|---|
Win 3 matches (casual and/or ranked) |
3 Supply Pod Ticket |
Use G-Maneuver a total of 20 times |
2,000 CP |
Perform repair 5 times |
Weapon Skin "Deadly Shadow" Marasai [UC] |
Play 15 matches |
Unit Skin "Deadly Shadow" Marasai [UC] |
Event Challenge 4
Challenge Requirements |
Rewards |
---|---|
Win 3 matches (casual and/or ranked) |
3 Supply Pod Ticket |
Perform repair 5 times |
2,000 CP |
Deal a total of 100,000 damage |
Weapon Skin "Plain Shooter" Gundam |
Play 15 matches |
Unit Skin "Plain Shooter" Gundam |
Limit Over Event

Holding period
September20th (6:00 PM) - October 11th (5:59 PM)
Overview
During this period, players will be able to earn "Limit Over Points" in the results of matches (Casual / Ranked).
The amount of points earned will vary depending on the number of rounds won or lost, and "Limit Over Tickets" will be awarded for each certain amount accumulated.
With the "Limit Over Tickets" earned, players can play the "Limit Over Supply Pod," which is available for a limited time only, and win limited customization items.
Introduction of some of the customization items

▼Unit Skins
・【Legendary】"Neon Light" (Gundam Exia)
・【Legendary】"Eliminator" (GM Sniper II)
・【Legendary】"Platinum Armor" (Zaku II [Melee])
・【Legendary】"Exosuit" (Mahiroo)
・【Legendary】"Annihilator" (Gundam Heavyarms Custom [EW])
・【Legendary】"Radiant Stream" (Turn A Gundam)
・【Legendary】"Blazer" (Gundam Barbatos)
・【Legendary】"Haro" (Asshimar)
・【Legendary】"Dazzle Camouflage" (Pale Rider)
・【Legendary】"Red Assault" (Nu Gundam)
▼Weapon Skins
・【Legendary】"Neon Light" (Gundam Exia)
・【Legendary】"Eliminator" (GM Sniper II)
・【Legendary】"Platinum Armor" (Zaku II [Melee])
・【Legendary】"White Dingo Team" (GM Sniper II)
・【Legendary】"Hydrophiinae" (Marasai [UC])
・【Legendary】"Annihilator" (Gundam Heavyarms Custom [EW])
・【Legendary】"Radiant Stream" (Turn A Gundam)
・【Legendary】"Baselard" (Gundam Barbatos)
・【Legendary】"Haro" (Asshimar)
・【Legendary】"Dazzle Camouflage" (Pale Rider)
Notes of Attention
- "Limit Over Supply Pods" contain only one item
- The amount of Material Points earned for duplicate items in Limit Over Supply Pods varies from the amount earned for duplicates from EC Pods.
Limit Over Event_Event Challenge
Holding period
September20th (6:00 PM) - October 11th (5:59 PM)
Acquisition conditions and rewards
Play a Ranked Match or Casual Match once a day during the period to receive a Limit Over Ticket.
Season 6 Light of Ζ Login Bonus
Holding period
August 23rd (End of Maintenance) - September 6th (5:59 PM)
Overview
During the period, logging into the game will earn you a total of 2,000 CP, the "Zeta Gundam" unit and weapon skin "Phantasm", and Supply Pod tickets.
Acquisition conditions and rewards

Number of Days Logged in |
Reward |
---|---|
Day 1 |
1,000 CP |
Day 2 |
Ornament ""Zeta Gundam Charm"" |
Day 3 |
Weapon Skin ""Smoke White"" Zeta Gundam |
Day 4 |
1,000 CP |
Day 5 |
Unit Skin ""Smoke White"" Zeta Gundam |
Day 6 |
3 Supply Pod Tickets |
Day 7 |
Weapon Skin ""Phantasm"" Zeta Gundam |
Day 8 |
Icon ""Zeta Gundam (Pixel)"" |
Day 9 |
Stamp ""Pixel (Zeta Gundam)"" |
Day 10 |
Unit Skin ""Phantasm"" Zeta Gundam" |
How to Obtain
Rewards can be collected from the in-game Present Box by logging into the game during the event period.
Notes of Attention
- The login bonus will be reset at 6:00 PM (PDT) every day.
- Rewards will be kept in the Present Box for 30 days; after 30 days, the rewards will be deleted.
Season 6 Light of Ζ Login Bonus Part 2
Holding period
September20th (6:00 PM) - October 4th (5:59 PM)
Overview
During the period, log in to the game to earn a total of 2,000 CP, the "Zeta Gundam" unit and weapon skin "Magenta Line," the "Asshimar" unit and weapon skin "Obsidian Armor," and Supply Pod tickets.
Acquisition conditions and rewards

Number of Days Logged in |
Reward |
---|---|
Day 1 |
1,000 CP |
Day 2 |
Ornament "Asshimar Charm" |
Day 3 |
Weapon Skin "Magenta Line" Zeta Gundam |
Day 4 |
1,000 CP |
Day 5 |
Unit Skin "Magenta Line" Zeta Gundam |
Day 6 |
3 Supply Pod Tickets |
Day 7 |
Weapon Skin "Obsidian Armor" Asshimar |
Day 8 |
Icon "Asshimar (Pixel)" |
Day 9 |
Stamp "Pixel (Asshimar)" |
Day 10 |
Unit skin "Obsidian Armor" Asshimar |
How to Obtain
Rewards can be collected from the in-game Present Box by logging into the game during the event period.
Notes of Attention
- The login bonus will be reset at 6:00 PM (PDT) every day.
- Rewards will be kept in the Present Box for 30 days; after 30 days, the rewards will be deleted.
Season Pass "Season 6 Light of Ζ"

What is a Season Pass?
In GUNDAM EVOLUTION, every player has a Season Pass that corresponds to the current season.
Players can gain Season Pass EXP by playing matches, completing challenges, etc. By earning Season Pass EXP, players can level up their Season Pass and earn rewards.
The Season Pass "Season 6 Light of Ζ" offers various rewards such as the "Zeta Gundam" Legendary Unit Skin "Golden Sky," Capital, and other customization items.
The Season Pass "Season 6 Light of Ζ" does not include a Premium Pass, and all items can be acquired at no charge.
"EVO Coins (free)" are not included in the Season Pass "Season 6 Light of Ζ" rewards.
Season Pass "Season 6 Light of Ζ" Period
During Season 6
Challenges
The Challenge function has been modified, see below for details.
- We have adjusted all challenges so that they can be completed in accordance with the discontinuation of the Premium Pass.
- A new challenge has been added to the Daily Challenges.
・How to Obtain : Complete 2 Daily Challenges
・Challenge Reward : 200 CP
Other Updates
[Updated 9/28]
- A new Zeta Gundam title has been added to the achievements.
- Made it possible to skip the MVP sequence in the results screen following a match.
- Shortened the time until the button to leave can be pressed after going to the results screen.
- The pin function has been changed so that it does not appear in the chat window when used.
For details on the service termination, please click here.
Bug Fixes
- Fixed an issue where the effects of Susanowo's "Tri-Punisher" and "Beam Chakram" were not displayed correctly under certain conditions.
- Fixed an issue in the spectator mode of custom matches that the round in the member display during the preparation phase of round 1 was displayed as the final round.
- Fixed an issue in the spectator mode of a custom match that the focus when the "Switch to a specific player's viewpoint" key is pressed was different from the specification.
- Fixed an issue in custom matches where the order in which players are sorted when they enter a room is different from the specifications.
- Fixed an issue where the user names in the coach column were not displayed correctly when entering a waiting room in a custom match under certain conditions.
- Fixed an issue where the changed name was not always reflected in the other player's screen when joining a custom match after changing the player's name.
- Fixed an issue where the dialog boxes could not be normally closed even if a cancel operation was performed in some dialog boxes.
- Fixed an issue where the common settings of units in the settings were not applied to Gundam Dynames's "GN Beam Pistol" in certain cases.
- Fixed an issue in which the cooldown time after using "Sea Snake (traction)" of Marasai [UC] was shorter than the specification.
- Fixed an issue that prevented the timeout from being canceled under certain conditions in custom matches.
- Resolved an issue on the home console version where accepting an invitation from a "user who was in the same battle", while being able to return to the front line under certain conditions, resulted in the player being redirected to the home page while still retaining the right to return to the front line.
- Fixed an issue in the "Headquarters" rule that operator voices were not always played back correctly.
- Fixed an issue in certain maps where the position of the repair pack during the map introduction was out of alignment with the actual position.
- Fixed an issue where the camera would move by itself when receiving a stun attack when using Mahiro's "REN-DO Grenade (Rush)".
- Fixed an issue where Gundam Dynames and Susanowo were stunned while using TRANS-AM, their motions would not always play back correctly.
- Fixed an issue where Gundam Dynames' motion would not play correctly if it was hit by a knockback attack while using TRANS-AM.
- Fixed an issue where the "Boost Jump" icon of Gundam Barbatos would appear red and could not be used under certain conditions.
- Fixed an issue in which the Hyperion Gundam's backpack was not being hit properly by some of its weapons.
- Fixed an issue in which the Hyperion Gundam could sometimes carry enemy units in a certain state without passing through them when using the "Armure Lumière Lancer".
- Fixed an issue in which armor may not be granted after a kill/assist under certain conditions in Susanowo's "I Fight to Live!".
- Fixed an issue in Susanowo's battle record screen that displayed items that were not originally necessary.
- Fixed an issue that nothing was displayed on the transition page when clicking the "Check Details" button of the topic "Unit Pack "STORM" is now on sale!
- Fixed an issue where Susanowo that the hit judgment sometimes disappears when the "Beam Chakram" is used in a specific procedure.
- Fixed an issue where when using the "Fin Funnel Barrier" on the Nu Gundam in a specific procedure, the barrier may not be deployed correctly.
- Fixed an issue that when using the G-Maneuver at the same time as using a shield, the shield's hit box would be different from the specifications.
- Fixed an issue where the effect of DOM Trooper's "Giga-Launcher DR1 Multiplex (Beam)" was delayed under certain conditions.
For details on the currently confirmed problems, please refer to the ""Issues"" page.
If you still find any of the above problems after the fixes, please report them via the ""Contact Us"" page.