Attackers' aim to take control of the Objective before the Time Limit expires, while the Defenders' mission is to protect them.
Each Match has two rounds. At the end of the first round, players will switch sides.
By taking control of Objective A in Area 1, Attackers will unlock Area 2, which contains Objective B. When this happens, the location of their Sortie Zone will change.
The round ends either when both Objectives are captured by the Attackers, or when the Time Limit expires with the Defenders having successfully held their ground.
*The above map is for illustrative purposes only. Actual map may vary.
Staying close to the Objective will fill up the Suppression Meter. When the Suppression Meter fills up completely, the Objective will be captured.
Having more of the Attacker team's units near the Objective will fill the Suppression Meter faster.
If a unit from the Defender's team approaches the Objective while the Attacker's team is trying to capture it, the Suppression Meter will stop filling, and the Area will become "contested".
Your Suppression Rate will not decrease even if there are no units from the Attacker Team inside the Objective area, although your Suppression Meter will.
The Attacker team can get a maximum of 2 points per round.
EXTRA TIMEIf certain conditions are met by the time the Time Limit expires, the Match will go into Extra Time, and the round will continue.
Victory ConditionsThe team which has gained the most points by the end of all rounds wins.
If both teams have the same number of points, victory will go to the team with the highest Capture Rate.
Overtime and DrawsIf both teams suppression both Objectives and bring the match to 2-2, rounds 3 and 4 will be triggered as overtime.
Continued OvertimeIf the score after round 4 of overtime is 4-4, play will continue to rounds 5 and 6.
If the score at the end of round 6 or any subsequent even-numbered round is an even-numbered tie (6-6, 8-8, etc.) then overtime will continue.
Forfeiting Attack Rights in OvertimeIf the Attacker team fulfills both of the following conditions during overtime, they forfeit their right to attack, causing the attacker round to be skipped.
Condition 1When capturing the Area 2 objective, the Attacker team transitioned into Extra Time, but the Defender team did not.
Condition 2When the Defender team round ends, over 1:30 of time remains, and the capture time difference with the Attacker team was over 1:30.
*When the right to attack is lost and a round is skipped, that round becomes the final round.
*In a final round triggered by the loss of attack rights by either team, the round will end when the Attacker team reaches 25% Capture Rate of Area 1, resulting in their victory.
Draws•If overtime occurs, and the score at the end of round 6 or round 8 is an odd-numbered tie (5-5 or 7-7), overtime will end in a draw.
•If round 10 ends in a tie, overtime will end in a draw.
•In a final round triggered by the loss of attack rights by either team, the round will end in a draw if the Attacker team fails to reach 25% Capture Rate of Area 1.