Steam Network Test
Survey & Game Report

Thank you for participating in Steam Network Test.
We are glad to inform you that the Development & Operation Team has finally finished reviewing your survey answers, reviews, and requests, and compiled them in the following game report. We hope this will become a useful reference for future betterment of Steam Network Test and the game.

INDEX

  1. - Survey Results
    1. - Game's Overall Rating
    2. - Units
    3. - Rules
    4. - Customization Items
  2. - Game Data
  3. - Future Developments

Survey Results

Game's Overall Rating

  • General Impression

  • Units' Controls

  • Clarity of Game Rules

  • Graphics

  • Sounds

  • Clarity of the UI

Game Reviews and Requests

  • ・“The pace of the battles was exciting.”
  • ・“Units weren't bound to a specific role, which made many of them fun to play.”
  • ・“I don't want my rate to go down due to team members quitting mid-battle.”
  • ・“I've noticed cases of harassment in the voice chat and/or text chat.”
  • ・“I've been forcefully disconnected from the client.”
  • ・“I'd like a tutorial that explains the rule set.”
  • ・“I don't understand how to use Stamps, Emotes and/or set phrases.”
  • ・“I'd like aim assist when using a gamepad on PC.”
  • ・“I'd like custom matches in which players can set rules as they like.”

Development & Operation Team's Comment

We received a lot of positive feedback about "GUNDAM EVOLUTION". We will take all opinions into consideration and use them to further improve the game. Additionally, we would like to address some of the requests you sent us.

  • ・Let's start with the Rate System. We will make some adjustments to the system, taking into account the feedback gathered over the course of the Network Test.
  • ・Another issue that was reported was harassment. Here too, your reports will serve as groundwork for improvements which will lead to a better gaming experience.
  • ・We have also been notified about users being forcefully disconnected from the client and have notified the development and operation team. Thanks to all your valuable feedback, we hope to make improvements to the game in time for the official release.
  • ・Moreover, we noticed some concerns about rules and communication tools, and decided that we will work on how to disclose this information more clearly, such as by using our official website, or our social media channels.
  • ・We also noticed a lot of players asking for custom matches where you could set your own rules. We will take the idea into consideration.

Finally, we have also received several requests for the implementation of aim assist when using a game pad. Unfortunately, we have determined that such a measure would be unfair to other players, which means that aim assist will only be available on console versions. We kindly ask for your understanding.

Units

  • PALE RIDER

  • GUNDAM

  • ZakuⅡ [Ranged]

  • GUNDAM BARBATOS

  • SAZABI

  • METHUSS

  • GM SNIPER II

  • ASSHIMAR

  • DOM TROOPER

  • Turn A Gundam

  • GUNTANK

  • GM

  • GUNDAM EXIA

  • MARASAI (UC)

Unit Reviews and Requests

  • ・“Different roles and unique skills made each unit different, and more enjoyable.”
  • ・“I liked the Dash System. It added speed to the gameplay.”
  • ・“It seems unfair that Gundam Barbatos can be defeated using a single combo.”
  • ・“GM Sniper II is too powerful.”
  • ・“Sazabi's resistance is too high.”
  • ・“It's hard to target with Marasai (UC)'s Sea Snake.”
  • ・“Turn A Gundam's Overhead Throw is difficult to use. Moonlight Butterfly is difficult to control.”

Development & Operation Team's Comment

We also received an incredible amount of feedback related to units other than what was mentioned above.
Making each unit unique and balanced is a core concept of the game. Battle Director Hogaki further elaborated on this in Developer blog Vol.3 post. Check it out!

Rules

  • Point Capture

  • Domination

  • Destruction

Rules Reviews and Requests

  • ・“It was fun to think about which units were better suited for offense and which for defense.”
  • ・“I liked Extra Time! It made matches thrilling.”
  • ・“Rules weren't clear to all players.”
  • ・“I'd like a mode in which I can study the maps at my own pace.”

Development & Operation Team's Comment

We received lots of positive feedback about the three game modes, including ones related to the inherent fun in choosing units and the constant suspense in matches.
On the other hand, we also received opinions about rules not being clear and requests for a game mode where players can roam through the maps and analyze them at their own leisure. In response, we will consider how we can better convey this information and make it easier to access.

Customization Items

  • Unit Skins

  • Weapon Skins

  • Stamps

  • Icons

  • Ornaments

  • MVP

Customization Items Reviews and Requests

  • ・“I'd like to see more Unit Skins based off the original work, like Gundam G-3.”
  • ・“I want to see more variations.”

Development & Operation Team's Comment

One of the focuses of this Network Test was to observe how customization, in-battle Stamps, and various other items would perform under a variety of scenarios.
Meanwhile, we also received lots of requests for items and customization features related to the original series.
We would like to address these requests by assuring you that your voice has been heard, and we are already adjusting current Unit Skins, Icons and items, as well as working on new ones, based on your feedback.

Game Data

PCWe will disclose some of the game data gathered from all players during the Steam Network Test

Top Units by Sortie Time (All)

  1. PALE RIDER

  2. SAZABI

  3. GUNDAM BARBATOS

  4. ZakuⅡ [Ranged]

  5. GUNDAM

  1. METHUSS

  2. GM SNIPER II

  3. GUNTANK

  4. DOM TROOPER

  5. GUNDAM EXIA

  6. ASSHIMAR

  7. GM

  8. Turn A Gundam

  9. MARASAI (UC)

Top Units by Sortie Time
(Top 100 Players in Rating Ranking)

  1. SAZABI

  2. GUNDAM BARBATOS

  3. GUNDAM

  4. PALE RIDER

  5. GUNDAM EXIA

  1. GM SNIPER II

  2. ZakuⅡ [Ranged]

  3. DOM TROOPER

  4. METHUSS

  5. ASSHIMAR

  6. GM

  7. GUNTANK

  8. MARASAI (UC)

  9. Turn A Gundam

Most Used Units by the Top 10 Players in Rating Rankings

Here are the units that the top 10 players used the longest during the Network Test in each rating ranking.
The data suggests that even among the top players, there's no consensus about which are the best units.

  1. DOM TROOPER

  2. SAZABI

  3. GM SNIPER II

  4. GM SNIPER II

  5. GUNDAM BARBATOS

  1. GUNDAM

  2. GUNDAM

  3. GUNDAM BARBATOS

  4. DOM TROOPER

  5. ASSHIMAR

Breakdown of the Number of Players by Rate

Future Developments

Finally, we would like to thank all players for participating in the PC Network Test. Your opinions and feedback will be used as reference for further improvements and adjustments leading up to the official release.
As stated in Developer Blog Vol.2, the next Network Test will be for game consoles in the United States, Canada, and Japan regions. More details will be available in late May, so we hope you look forward to it. Thank you for supporting "GUNDAM EVOLUTION"!

*Content still in development.